With the disappointment of James backing down from running for the CSM, I currently don't know who to vote for. All these containers I keep finding on D-scan in wormholes are telling me to vote for Nathan Jameson of Talocan United, who seems to easily be the leading WH candidate. However, Highsec also needs someone to watch over it to ensure it does not become a themepark, and I believe Psychotic Monk is the right man for that job, but this isn't about who I'm going to vote for, it's about what I would stand for if I were on the CSM.
I'm quite a way off the minimum age required for running a CSM place, which I believe is 21, but this is how I would fix the game in general. This will be a consolidation of other posts on how various parts of Eve are broken, along with some new ideas.
Highsec
As we know, Highsec is broken. Nearly everything about Highsec is broken. Even the careiest of carebears will admit deep down in their heart that there is a negligible difference in the risk:reward ratio between Highsec and Lowsec. Whether they think this is good or not is another matter entirely, but due to the nature of Eve there should be a much greater difference between High and Low.
To fix this requires consecutive nerfs to Highsec and buffs to Lowsec. As I've said in previous posts, there is currently no reason for your average non-PVPing carebear to leave Highsec. Miners, mission runners and traders, to name a few, can make the same profit in Highsec as they do in Lowsec, with much less risk.
For example, because of the recent drone regions nerf, Highsec ore such as Veldspar is nearly as valuable as Arkonor, and many lowsec ores such as Jaspet struggle to compete. The solution here is simple, remove all Highsec ores except for Veldspar and Scordite, and bring the lower end ores from Nullsec up into Lowsec. This would mean only Tritanium and Pyreite would be supplied from Highsec, which would consequently deflate the prices and comparatively give Lowsec and Nullsec ores more value.
To take another example, mission running in Highsec can make too much isk. We can see this by looking at the completely stupid officer fits mission runners use that are featured on themittani.com. If someone has made enough isk to spend 10 Bil on a faction fit Vindicator with no knowledge of what a stupid idea that is, something's seriously wrong. I know L5's are only available in Lowsec, which is a good thing, but these have obsoleted in their role as group PVE by Incursions. I propose level 4's are removed from Highsec. Level 3's can stay, as they give out a neglible income compared to Level 4's.
However, I believe the worst example of how broken Highsec is is Incursions. Incursions allow a group of practically anyone to make hundreds of millions of isk an hour, with pratically no risk of being on the receiving end of a PVP engagement at all. The very notion that someone in Highsec could make as much isk as they could in a C3 wormhole is fundamentally wrong. To fix this, one of two things will need to happen. Either Incursions need to be completely removed from Highsec, or their income in Highsec needs to be drastically nerfed.
In order to bring the risk part of the risk:reward equation into line with the rewards, the risks of non-consensual PVP will need to increase. Wardec costs need to be brought down to the region of 10,000,000 isk per week, which is still more expensive than what they formerly were. In order to make things more interesting and explosive, and to stop floods of carebear tears, the defender in the war should be able to hire as many allies as they want for free again.
The other great tool against Highsec stupidity- ganking, should receive the well deserved buff it needs. Anyone who opposes this should be kindly reminded that Eve is not WoW and that they should stop thinking that this is what should happen. Ganking is, has been, and hopefully will always be part of Eve. To this end Concord response time should be doubled in all systems, bringing the response time in a 0.5 security system to a reasonable 50 seconds. Security penalties for all aggressive acts will also be halved, meaning more hammers can be delivered to the face of stupidity.
To summarise:
- L4 Missions should be removed from Highsec
- Omber, Kernite, Pyroxeres and Plagioclase should be removed from Highsec
- Ice in Icebelts should be made depletable
- Incursions should be removed from Highsec
- The cost of declaring war should be bought down
- Concord response time should be doubled and security penalties halved
Lowsec
Lowsec is broken, but in a different way to how Highsec is. In Highsec, the risk:reward ratio is positively skewed, in Lowsec it is negatively skewed. As I mentioned in the Highsec part of the post, there is currently no motivation to drive carebears into lowsec. At the moment, the only reason to live in Lowsec is to do PVP. Factional Warfare is the only reason Lowsec hasn't died yet, as it sustains the foodchain and stops the pirate corps living there leaving to Null or WH space for better fights. Lowsec therefore needs a massive overhaul to make it more profitable and lucrative.
I shall copy James' idea of the 'food chain' to explain what should happen. The miners, mission runners, traders and travellers represent the grass of lowsec. These are then fed upon by small gangs of pirates, which are in turn prey for larger gangs and fleets of pirates and general PVPers, which then get eaten by large roaming alliance fleets. The problem
As I've already mentioned, all Highsec ores excluding Veldspar and Scordite should be moved to Lowsec. This will drastically cut down on the amount of AFK mining and force people to actually play the game in order to make a bigger profit.
Incursions will also be moved into lowsec. This will make lowsec Incursion constellations a hotbed of PVP activity, and will force people to fend off attackers. In other words, people will have to PVP to PVE. This will make incursion bears, who will be bears no longer, have to earn their ludicrously inflated payouts.
CCP have adequately fixed Faction Warfare for now, and there are a dwindling number of site farming alts. However, having being in the milita for several months I would like to see a system that rewards PVP more, considering the whole idea of Factional Warfare is to PVP. Faction navies that spawn when someone enrolled with the opposite faction enters the system should also face a slight nerf in DPS to allow for more Highsec combat between the participants.
Of course these changes will significantly increase the amount of traffic that goes to Lowsec, which will increase the number of gatecamps. In order to encourage people to go to Lowsec, I propose increasing the number of Highsec-Lowsec connections, as well as adding a new wormhole generating module (not as bad as it sounds bittervets) which I will elaborate on later. I do not believe that sentry gun damage should be increased in any way, as this would restrict PVP on gates and stations.
To summarise:
- Incursions, ores and L4 missions will be moved to here
- The foodchain needs to be restored
- FW should include more PVP incentives
- More HS-LS gate connections
Nullsec
Compared to the other three regions of space, I know little about nullsec. However using what I do read from themittani.com articles and other news, I do have a few changes I would like to make.
There should be less structure shooting. One of the many reasons the HBC and CFC didn't go to war was because of the amount of sovereignty grinding that would be involved, so instead they opted for a standings reset. I suspect that many other wars have gone like this, where there was not enough gain involved to warrant shooting stationary objects for many an hour.
Another key issue that (used to) pop up on the forum a lot was the issue of local chat. The removal of local chat from Nullsec would stop botting and allow PVP to thrive, with tactics similar to that in WH space. I can't really see a downside to this, other than the amount of nullbear tears it would generate. Come to think of it, that's not really a downside.
To summarise:
- Less structure grinding
- No local
Wormhole Space
In my opinion, W-space is mostly fine as it is. I wouldn't mind seeing a few more systems added with the ever growing population of wormhole space, and the addition of C7's would be interesting. The main problem facing WH corps is errors in the security and simplicity of the POS system.
I own a small research POS in Highsec, which I occasionally use from time to time on my alt. As it is, the system is somewhat complicated, and if you're the CEO of a WH corp where everything has to be stored in a POS, security is a fairly large issue. There are several easy ways in which CHAs and SMAs could be guarded from theft, including passwords and the ability to create more divisions. However it appears CCP may or may not be fixing this is the next expansion.
Other stuff
Wormhole Generating Module
This module will be able to generate short lived (1 hour) and high mass Wormholes that either go to Highsec, Lowsec or Nullsec, which the pilot can choose. This device will not be able to be activated from inside a wormhole. "But Tubrug, what is the point in such a device?" When I was the CEO of a new player oriented PVP corp, which had 120 members at its peak, we used WHs to gain quick and gate camp free access to Nullsec. The problem was we had difficulty finding a wormhole sometimes. We weren't really picky about where we ended up, just somewhere in nullsec or somewhere in lowsec that was close to nullsec. Such a module would help small gangs of carebears greatly. Considering this would not devalue the difficulty of WH logistics, I can't see anyone having a problem with this module.
Station games
A thorn in most Highsec wardeccers and Lowsec PVPers backside, station games could easily be solved by distance from the station more consistent with the model of the station, or at least the undocking part of it. Problem solved.
More stuff will be added as I think of it.
TUBRUG1 FOR CSM14!